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Mage introduction an...
19th May 2013
19th May 2013
Website to our websi...
19th May 2013
Mage introduction and basics
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Joined: 19th May 2013
19th May 2013
The mage is probably the most squishiest class in Wartune, though he excels at tanking magical attacks because of the high MDEF bonus you get.
In group arena's as well as in MP Dungeons the mage will mostly be placed in the back. In Solodungeons and in the Duel Arena, you will put your Knights before you (DON't get Angels as a Mage).
In a fight you can do 2 things, depending on your skills tree setup (double skills).
I will go over this very fast. There's not alot to say about this.
Your most important stat is MATK. This should ALWAYS be your highest stat.
MATK will, in most cases, be followed by MDEF.
PDEF is very important as well. Since 2 out of 3 classes deal Physical damage you can not afford it to ignore this stat. And you WILL need PDEF when fighting the giant Eyeball in the Catacombs. I see alot of mages just focussing on MDEF for this aspect of the game. The Eye deals Physical damage when he smashes down on you repeatedly.
Don't forget to add HP and Charisma to your build. As a mage, you don't want Crit gems. Keep these for the 13 december patch.
Next sections i will be talking about how you can get these stats.
With Socketing Rods: Gem MATK, MDEF/HP and PDEF. It really depends what classes you compete with. In my case my only real competition are other mages (so much mages on our server) so i gem MDEF. Only the earlier servers tho; where knights are heavily picked, it is better to replace MDEF with HP.
If you have legendary items, obviously gem the stat you don't have yet
-Without Socketing Rods: Full MATK (freeplayer road)
As in any other game gold is really important in Wartune. Try to get as much gold as you can. I will not explain how in this guide; there are enough guides out there that show a variety of ways to earn some coin.
This gold you make will either go in Contribution, Enchantments or Astrals.
Astrals are really important and you can't go without them. Every player can hold up to 8 astrals depending on your lvl.
A Mage should not go for a crit build; unless you want epic heals (heals can crit and will heal more). Crit is for Archers mainly. Get a Will Destroyer in stead. It will benefit you greatly.
I ordered the astrals you are going to equip when hitting 30,40,50,60... When you hit lvl 25, you will be able to equip 2 astrals.
2.) MDEF or PDEF
3.) PDEF or MDEF (If you had the luck to obtain the orange Will Destroyer, use this in stead.)
4.) Enhanced Will Destroyer if you haven't already got it, else equip the last defensive astral you need.
5.) Refined Goddess Blessing
6.) Pristine Enshieldment (works very good with imperial commander or lord divine title)
7.) Guardian Angel, Deflection or Regeneration (depends what you like more; personally, i will go for Guardian Angel)
Another important way to max out your stats is to refine your gear (green stats shown on a piece of equipment).
Keep refining until you get 2 stats you need at least (preferably defense and int). No-baleners should stp here, and refine again when they get more refinement crystals;
your luck: something good may come out
Cashiers will want to safe the 2-3 or even 4 stats they want by marking the little box on the left. And then refine until u get the stats you need. These stats are certainly defense and intellect. The 3 others are these: MDEF, PDEF, MATK and Endurance.
Always enchant your gear: it will get you mass bonus stats. This can cost you alot of gold. Use lhigher lvl Lucky stones for enchanting to 12+ if you have any. When you upgrade your gear into legendary (18+), you better use lvl 9 luck stones because the price gets so high you can't really afford to lose 300k gold.
Simple: focus on Intellect and keep Endurance and Armor on equal heights.
In the Academy you want to prioritize MATK, MDEF and PDEF, but DO NOT ignore your Troops Stats! Troop PATK gives you an edge in WB fights and Troop Count will give your Troops more HP. You will want Troop MDEF as well as Troop PDEF: When fighting in the BG or in the Dual Arena it is important to keep your troops alive as long as possible because Single Target spells like Bolt (mage) and Arrow Strike (Archer) will have 2 chances out of 3 to hit your Knights in stead of you. BUT DO NOT USE SUNTORIA OR RESTORATION IN ORDER TO ACHIEVE THIS! Level Troop MDEF/PDEF and Troop Count in stead!
Talents are deffinitely worth it: you do not want to get stunned!!
Thus it is recommended to lvl your Holy Seal to a bare minimum of 5... But this is actually way to low. Get 8 at least (personally mine is 12 as you can see on the ss).
Regarding the other talents get barrier ofcourse!
Another talent you might want to get is Focus (bolt has 5% chance to reduce rage consumption of the next skill by 50%, lasts 2 rounds)
This comes in real handy in higher lvl MPs and even in PvP you might get saved using Restoration only because of that 5% proc
The last talent i would get is Survival. This one really helps in 1v1's and the 10 rage it could give is always welcome.
Barrier: Damage received decreases by 5%
Focus: Lightning Bolt has a 5% chance of decreasing your rage consumption by 30% ; lasts 2 rounds. Note that it is actually 30% and not 50% !!
Survival: Increases cooldown time of restoration by 5 seconds (up to 20 seconds in stead of 15) and increases healing amount by 20%. Has a chance to restore 10 rage to the target.
As enlightments you should obviously go for MATK enlightment.
Some people might ask themselves why? It says it converts troop MATK to bonus matk for your character. But as mages use knights and on 50+ Templars; they don't have any MATK. Yes I know, it says it takes troop MATK but in fact it just takes troop PATK OR MATK depending which troops you have. So you're safe to take the MATK enlightment.
Keep lvling it up if your troops are your lvl.
Your most important skill is Rain of Fire (RoF). Secondly i recommend either Meteor or Damnation (use Suntoria instead if you don't have double skills or if you are just planning to make a Hybrid page: RoF & Suntoria). Personally, i prefer Meteor. Use your bolt when your AOE's are on CD or to build up rage.
At lvl 38 you will be able to unlock a second skill tree for 950 balen (correct me if i'm wrong. Anyways, it's around 1k balen). A second skill tree is really important for the Mage Class because of Multiplayer Dungeons lvl. 50+ and Catacombs (to remove the debuffs). You will make a Priest page (healer oriented) from this second page.
If, however, you do not have the money to unlock the second skill tree, it is best to go for a hybrid build. Drop Damnation here and go for Suntoria instead.
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